The Freshman Fishwrap / IHTFP Hack Gallery

Beer Games

These were written up on a handout by one of the pedastels.

BEERopoly

An adaptation to the classic game of Monopoly, with a slight twist. Buzz factor is very high. Supplies: players, the game itself, and beer. The game is Monopoly, but no money is needed; players use beer instead. Each $100 = a drink (sip usually). The rules of money changing hands is a bit tricky. If a player owes money to the bank or another player, that player that owes drinks. If a player is owed money by the bank only (passing GO, for instance) that player must drink. (a variation is to have everyone ELSE drink when a player should collect money from the bank). All dollar values are rounded UP. (i.e., $2 for Baltic is still one drink). It's a social game, and extra rules should be added as needed. Buying property at the start of the game is the hardest part. But then again, imagine paying $2000 rent on Bordwalk with a hotel!

Chutes and Ladders

Buzz factor: High
Go out and buy the childrens board game.

Modify the rules as such:

Whenever you go UP a latter, count the number of squares OVER and UP that you are propelled, and distribute that many drinks among your opponents. (eg. 4 over and 3 up---7 drinks: 2 to person A, 3 to B, 2 to C, for ex.).

Whenever you go DOWN ao chute, count the number of squares OVER and DOWN that you are propelled, and drink that many YOURSELF. For computer geeks, just tell them to count the Hamming distance.

If, when you spin the 'spinner', and it comes up a tie (i.e. it doesn't land on a number, but the line in between), you must spin again, and take the number of drinks that is shown. Then proceed normally.

Beat the Barman

Another game for the insane, very very high buzz factor. As the story goes, nobody has ever won, lost or drawn.

Some tips:

The steps are very simple :

  1. The drinker approaches the bar and orders a shot drink (whisk(e)y, bourbon, vodka, etc., etc..).
  2. The drinker pays for the drink with too much money (i.e. hand over a $5-bill for a $2 drink).
  3. As the barman goes away to get the change, the drinker shoots the shot.
  4. When the barman returns with the change, go to step number 1.

The game ends in a number of possible ways:

Sixty Second

This is one that is only good for quickly getting sloshed on cheap nasty beer (the best kind). Required supplies: one analog clock with second hand, lots of beer, people with nothing better to do.

Each person chooses a number (either 1 through 12 or 1 through 60). Whenever the second hand passes a players number s/he drinks, that simple, eh.

Game ends when either: no more beer, nobody concious, clock broken, or players find a real life.

Beer Chess

  1. When one moves a piece, one must sip from the piece moved.
  2. When one's piece is captured, one must drink the entire piece.
  3. Castling requires two sips: one from the King, one from the Rook
  4. En passent requires only one sip (as in a standard pawn move)
  5. When one's pawn reaches the eighth rank, and is exchanged for a queen (or other piece), one's opponent must drink the remainder of the pawn.
  6. Once a piece is sipped, that piece must be moved. (taking back moves is not allowed)
  7. One may take as long as one wants to drink a captured piece, but the piece must be quickly consumed when a second piece is captured.
  8. After each exchange of pieces, the players must toast each other's health with the exchanged pieces.
  9. When one is put in check, one must sip from the King.
  10. A player may not go the the bathroom before his move.
  11. When one is checkmated, one must drink:
    1. The remainder of one's king
    2. The remainder of opponent's King
    3. The remainder of one's pieces.
      (That's a lotta beer)

Threshold

This is one of those ``gee, lets get blasted'' games invented after tireless rounds of other games. Very high buzz factor. Supplies: people, beer, a quarter, a cup, and a die.

The cup is passed, containing a quarter and a die. The shaker shakes to the person next to her/him (the shakee). The shakee then calls heads or tails. If the shakee is corr9ect, the shaker drinks once for each spot showing on the die (6 times if you roll a 6). If the shakee is wrong, s/he drinks that many times. Pretty simple game. Variation: use two dice.

The ``Strange Brew'' Drinking Game

One of the all-time classics, a beer lovers ``movie of a lifetime.'' What you need to do is get A LOT of beer and a copy of the movie ``Strange Brew,'' starring Bob and Doug McKenzie, those whacked-out Canadian beer hounds.

Version 1: Watch it. Anytimbe somebody says ``eh'' (pronounced like the letter `A'), drink. For example, ``Get me a beer, eh?''
Version 2: Watch it. Anytime somebody says ``hoser,'' drink. For example ``You're a hoser.''
Version 3: Watch it. Anytime somebody says ``eh'' or ``hoser,'' drink.

It's all that simple.

Beer Hunter

The rules are so easy, a drunk person could understand. All you need for this game is a sixpack, a box, and people to play it with you.

Take one can. Shake it. Now I don't mean just shake it, I mean SHAKE the sucker! Till it's about to blow up. Then put it in the box with the others and mix them around (one person not looking) and then switch them around again (the other person not looking) Basically, nobody knows where it is.

Now, one person picks a can, holds it to his/her head at an angle, and opens it. If it's not the one, s/he has to drink it. If it is the one, s/he gets a wet head and you can start all over or whatever. Then, if it wasn't the one, the next player takes one and tries. etc.

Go Fish

A very simple adaptation to the card game of the same name. Supplies: peopl/e, beer, and cards.

Deal the game as you normally would. Anytime you ask for a card and are told to ``go fish,'' you drink once. Everytime you have to give a card to another player, you drink twice, three times for face cards and aces. Everytime you lay down a pair, your opponent(s) drink twice. It's that simple.

Note: Due to Massachusetts Law prohibiting games involving the consumption of alcoholic beverages, all games mentioned within should be played using non-alcoholic `beer'.


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